counter stats “Ninjas can’t take a lot of damage”: Hidetaka Miyazaki’s Justification for Sekiro’s Resurrection Mechanic Perfectly Fits Elden Ring: Nightreign’s Low Vitality Classes – open Dazem

“Ninjas can’t take a lot of damage”: Hidetaka Miyazaki’s Justification for Sekiro’s Resurrection Mechanic Perfectly Fits Elden Ring: Nightreign’s Low Vitality Classes

Hidetaka Miyazaki and his wicked creations are known for being awfully punishing, but Sekiro: Shadows Die Twice takes it a step further than every other Souls game out there by simply not giving the players a margin of error.

In the director’s own words, combat in Sekiro is risky, where the player is screwed even if they slip up by a ‘hair’s breadth.’ Fortunately enough, Hidetaka Miyazaki added in the ability for players to resurrect, something that might just come in handy for low vitality players in the upcoming Elden Ring Nightreign.

Hidetaka Miyazaki (via GameInformer)
Hidetaka Miyazaki is the mastermind behind Sekiro | Game Informer

Hidetaka Miyazaki and his ruthless Sekiro Resurrection Mechanic

In Sekiro, players get to play as Wolf, a ninja with fast reflexes but, unfortunately, a lot less durability. This ironically goes against what gamers have witnessed in previous Hidetaka Miyazaki titles such as Dark Souls, where your character became no less than a juggernaut after you progressed a bit in the game.

Talking about why Sekiro’s death mechanic is the way it is, the renowned director, in an interview with PlayStation Blog, revealed the following:

My idea of a ninja fighting rather than, say, a knight fighting, is that ninjas can’t take a lot of damage. They’re taking a huge risk, they’re very vulnerable while they’re fighting. It’s this idea of fighting on the edge, it’s a risky situation where if you screw up by a hair’s breadth, it’s over. With a knight, there’s more back and forth, there’s armor and all that. The idea of that type of fighting is where the idea for resurrection came from.

In hindsight, the combat of the 2019 title is amazing. However, once you mess up, there will be a death screen in front of you. This is exactly where the resurrect mechanic comes in, something that would seemingly work pretty well with a certain class in the upcoming Elden Ring Nightreign.

Elden Ring Nightreign Low Vitality Classes can possibly take a mechanic from Sekiro

elden ring nightreign nameless king
Elden Ring Nightreign is already bringing back elements from old games | FromSoftware

Hidetaka Miyazaki in the above-mentioned interview also admitted how resurrecting the protagonist of Sekiro also helps keep up the tempo of the game, making it more hooking for the player. Moreover, this element of Sekiro can be used with much more purpose in Elden Ring Nightreign than just to keep the tempo up.

As teased and revealed by the title’s director himself, there are going to be eight different classes for players to choose from once Nightreign finally comes out. Out of these eight classes, there are going to be some that will focus on other stats rather than vitality, making the use of the resurrection mechanic a more viable option.

Players would definitely appreciate it if the next FromSoftware game can bring in and execute this one mechanic from Sekiro successfully, which shouldn’t be a hard task to do, bearing in mind how the studio is already bringing back bosses from older franchises such as The Nameless King.

This post belongs to FandomWire and first appeared on FandomWire

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