counter free hit unique web “What you’re saying is true”: Helldivers 2 Boss Just Confirmed There Are Traitors Amongst Us Who Choose Having Fun Over Spreading Democracy – open Dazem

“What you’re saying is true”: Helldivers 2 Boss Just Confirmed There Are Traitors Amongst Us Who Choose Having Fun Over Spreading Democracy

Helldivers 2 features three different factions: Automatons, Terminids, and Illuminate. Every week, an in-game message announces a brand new Major Order, which is usually focused on slowing down the invasion of one of these factions. However, some players just ignore the orders and fight against those enemies who are already retreating. This has been a major problem within the community since day one, as Major Orders can only be completed if all players work together.

A still from Helldivers 2
Most Helldivers 2 players love to play against Terminids (Image via Arrowhead Game Studios)

The game director of Helldivers 2 recently admitted that players picking their favorite faction is inevitable, so all Arrowhead Game Studios can do is offer different experiences on different enemy missions. Many new enemies were introduced recently: Jet Brigade, Predator Strain, and finally, a brand new faction, the Illuminate, so it’s safe to say that the game is constantly evolving.

Many Helldivers 2 players are not interested in completing the Major Orders

The Major Orders play a key role in determining the outcome of the story in Helldivers 2. However, it seems like some players are just not interested in the game’s lore. Each Major Order asks players to prioritize battles against one specific faction, but many ignore it to fight against their favorite enemies, even if the threat is too small.

Mikael Eriksson, the game director of Helldivers 2, recently appeared for an interview with Polygon and was asked if players still ignore Major Orders. He said,

There are definitely some players who play primarily against one faction. What I can say is that we do actually see from data that what players care about the most is the Major Orders and story development of the game. When there’s a story that focuses on the bot front, for instance, we see massive impacts of players fighting the bots… If we have a Major Order to play against the bugs, we see way more than half of players playing against bugs, then we switch it around to bots or Illuminates or whatever it might be.

In the past, Helldivers have messed up some Major Orders due to the communication gap. In fact, Arrowhead plans to give players a brand new in-game feature that will allow them to carry out more coordinated attacks.

Arrowhead Game Studios plans to expand the existing factions

A still from Helldivers 2
Arrowhead has confirmed that more enemies will join the game soon (Image via Arrowhead Game Studios)

Eriksson believes that it’s almost impossible to stop players from having favorite factions, so the best way to keep the gaming experience fresh is by expanding the existing factions. He said,

I think it’s inevitable that players will have their own favorite faction, and if every faction had the exact same kind of experience, then we’re not expanding the game enough. We want to offer different experiences, challenges, and emotions with these factions. We want to expand on them in many different ways going forward.

We’ve seen examples of this in the game: Jet Brigade and Predator Strain are new types of Automaton and Terminid units that are much more difficult to take down as compared to the regular units.

As for the latest faction, the Illuminate, it has been confirmed that the current Illuminate enemies are just a small section of the entire faction. Fans of the first game are aware of how deadly this faction is, so don’t underestimate them because the Harvester is nothing compared to Illuminate’s heavy units.

This post belongs to FandomWire and first appeared on FandomWire

About admin