Do you remember playing Call of Duty as a kid? All the reloading after killing one enemy, picking up enemy guns because they look more interesting. Well, none of that is going to fly in the Delta Force – Black Hawk Down campaign. It’s been three days since the campaign came out and people don’t like it because it’s too hard.
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Unlike what we’ve become familiar with in COD’s campaigns, you can’t pick up ammo from enemies or switch guns. You also don’t have any mid-mission save points and the enemy AI is extremely difficult. And a lot of that has caught many players off guard. But is it really a bad thing? It’s a free campaign so what’s all the fuss about? It was clearly designed to be hard so if you don’t like it, don’t play it.
Delta Force‘s new Black Hawk Down campaign is hard
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Three days after release, the Delta Force – Black Hawk Down campaign has received ‘mostly negative’ reviews on Steam, with only 35% of its 3,300 reviews being positive. We have the typical Unreal Engine 5 problems in terms of technical issues such as crashes and performance drops. But most of the criticism is from the game’s high difficulty and strict ammo management.
The Delta Force Black Hawk Down campaign graphics are RIDICULOUSLY good.
The lighting in Unreal Engine 5 goes crazy, can’t believe this is free to play tbh. Most other gaming companies would charge $40 at minimum for this.
Not paid to say this btw, genuinely was impressed! pic.twitter.com/uCRPlbjerT
— ModernWarzone (@ModernWarzone) February 23, 2025
One of the hardest things that players are doing is unlearning COD’s run-and-gun habits. Call of Duty has ingrained an expectation that players can spray bullets, reload frequently, and pick up new guns as needed. The new Black Hawk Down campaign does not allow this. Players must drop enemies with minimal shots, as the campaign’s design does not permit them to grab enemy weapons.
Adding to the challenge is Delta Force’s decision to exclude checkpoints in its campaign missions. In Call of Duty, dying mid-mission usually means respawning a few seconds earlier. Delta Force will send you all the way back to the beginning. This means that every wasted bullet and every missed shot could be something you regret later.
You just need to stop thinking of it like COD and get good
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Call of Duty has conditioned its player base to expect a certain level of accessibility. Its campaigns are typically designed to be fast, fluid, and action-packed, with minimal downtime between encounters. Players are accustomed to having plentiful ammo, the ability to swap weapons freely, and regenerating health.
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Delta Force strips away these comforts, replacing them with a rigidly realistic approach that punishes wastefulness. Steam user DarkMalice summarizes the reasoning behind this very well in their review by saying, “Ex-Paratrooper here. The Campaign is not for the faint-hearted… Honestly, running out of munitions and supply is absolutely f*cking accurate to real life.“
So before we call the campaign bad and pile onto the negative reviews, let’s remember two things. The first is that not every game is made for everyone. If the idea and vision of the Black Hawk Down campaign is to simulate real-life difficulty and that’s not your cup of tea, simply don’t play it. With that said, the co-op-centric design for only getting ammo from supports is a bit overkill.
The other reason is that it is completely free. Team Jade may or may not be experimenting with this campaign but the fact is that it looks great, and plays decently well for an Unreal Engine 5 game. We sure hope the developers don’t see this negative feedback as a reason to change it from what it is. Because there are people who enjoy their vision of this campaign.
This post belongs to FandomWire and first appeared on FandomWire