Monolith Productions’ Nemesis System made waves when it first came out in Middle-earth: Shadow of Mordor and its sequel, Middle-earth: Shadow of War. The basic idea behind the Nemesis System is that, if you are defeated by an enemy in the game, that enemy will be promoted to a bigger threat. This way, the game was able to construct mini-bosses that felt tailored to your specific playthrough and with whom you would have a personal vendetta against. Recently, a former WB Games executive shed some light on the mechanic’s origins, and now I’m not as surprised it hasn’t resurfaced recently.