counter stats After Learning The Origins Of The Nemesis System, I’m Not Surprised It Was Never Used Again – open Dazem

After Learning The Origins Of The Nemesis System, I’m Not Surprised It Was Never Used Again

Monolith Productions’ Nemesis System made waves when it first came out in Middle-earth: Shadow of Mordor and its sequel, Middle-earth: Shadow of War. The basic idea behind the Nemesis System is that, if you are defeated by an enemy in the game, that enemy will be promoted to a bigger threat. This way, the game was able to construct mini-bosses that felt tailored to your specific playthrough and with whom you would have a personal vendetta against. Recently, a former WB Games executive shed some light on the mechanic’s origins, and now I’m not as surprised it hasn’t resurfaced recently.

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